.


You are not connected. Please login or register

Mission Information

View previous topic View next topic Go down  Message [Page 1 of 1]

1Mission Information Empty Mission Information Sun Apr 03, 2016 11:09 am

Sunshine

Konoha
Konoha

Sunshine
MISSION RULES
Mission Information 2
OFFICIAL WINDSTORM MISSION GUIDE

There are five special classifications to missions. 
Types: Initiative-CounterSolo GeneralTeamRivalry.
Other: 4 Missions can only be done a week.
Inspiration taken from One Piece Bay.

General missions 

  • general missions are duties that can be done by everyone from any village. This was made because it would kill myself and staff to make missions for every country; the respective kage and smaller country leaders will be permitted to create missions and adventures for their villagers/citizens. Members of each village have the perk of submitting their own missions, but first, these missions must be reviewed and passed by the village's kage. Missions posted for your village should still be dropped in the mission HQ so that a staff member can reward you. 



  • This is a message to all future and current kage of the roleplay. Please pay attention to the type of missions your villagers create, all I ask is that it make sense. The narrative of a mission should ALWAYS fit the nature of its rank unless something unexpected happens when the mission is actually active. Something unforeseen could be another player entering your topic based on the settings you have in place, or it could be for other plot purposes.





Initiative Missions: 

  • Initiative missions are considered to be the 'starting' of a mission. The Initiative Mission is given to the member(s) who creates the thread. For every Initiative Mission is a Counter Mission for another member to counter it.  These type of missions are made for role-players to have more interactions with one another and generally give you higher rewards than any other missions out there.


Counter Missions: 

  • After the thread starter has posted the initiative mission, it's time for the Counter Mission. You need to find the counter mission that goes with the initiative mission and aim to complete the objective. Without an Initiative Mission, Counter Missions are voided.






Solo Missions:

  • Solo Missions are performed by one member. If they wish, they can bring others along, but all prizes and awards will be given to the thread maker. However, experience points for the solo mission will be given accordingly to all those who partake in the activity. 


Rivalry Missions:

  • Rivalry missions are performed against the characters of the same faction/village as your character. These missions can help your character develop a sense of rivalry with others to create a great story line. 


Team Missions: 

  • Team missions are specifically designed to be attempted by genin - chunin teams (higher ranks as well). These missions can help your team develop a good story, and can be blended with other adventures and battles. Experience points will be awarded based on each member's participation, and the individual quality of their posts.



Last edited by MERCY on Thu Mar 14, 2019 9:08 pm; edited 8 times in total

2Mission Information Empty Re: Mission Information Sun Apr 03, 2016 11:12 am

Sunshine

Konoha
Konoha

Sunshine
MISSION REQUIREMENTS
This will serve as a guide when you create general missions, and country specific missions for where you live. Finally, lower ranked missions can be attempted by anyone except academy students.

MISSION EXAMPLE:

Post Requirements

—ACADEMY=3 Posts
—D-RANK=4 Posts
—C-RANK=5 Posts
—B-RANK=5 Posts
—A-RANK=6 Posts
—S-RANK=7 Posts

—SS-RANK=8 Posts
—SSS-RANK=9 Posts
—GOD-RANK=10 Posts
—APOCALYPSE-RANK=10 Posts
—DESPAIR-RANK=11 Posts




SIDE NOTE: The mission template should be posted at the beginning of your mission threads as well. This makes it easier to confirm what you did as legit. Only the creator of the mission needs to do this.


➤NATURE OF MISSIONS
There is a certain nature pertaining to all mission categories, this title will act as a guide to teach you them, so that when you submit your custom missions it will follow these specifications. If the narrative of your mission does not fit the rank, it will be declined.
Accurate Templates Here


D-rank - assigned to genin fresh from the Academy. They pose almost no risk to the ninja's life and usually consist of odd jobs like farming and babysitting work.

C-rank - assigned to more experienced genin or chūnin. They are missions with little to no chance of combat against other ninja. Examples are guarding people against bandits or highwaymen, background investigations, eliminating or capturing bandits or thieves, and capturing or suppressing wild animals.

B-rank - assigned to experienced chūnin. They are missions anticipated to involve combat with other ninja. Examples are guarding people, espionage, or killing other ninja.

A-rank - assigned to jōnin, concerning, among other things, village-or state-level matters and trends. Examples are guarding VIPs or suppressing ninja forces.

S-rank - assigned to experienced jōnin and concern state-level confidential matters. Examples are assassinating VIPs, and transporting highly classified documents.

SS-rank - assigned to dealing with groups like the Akatsuki or similar to them. These type of missions are some what threatening to the world. Jonin, Anbu, and Sanin level shinobi are tasked with gathering intelligence from the enemy, as well as preparing themselves for combat if it should happen.

SSS-rank - assigned to experienced jonin, anbu, sanin and kage level shinobi who are tasked defending the world from high scale threats. Fighting is unavoidable on this type of mission because it requires you to take the enemy out.

GOD-DESPAIR - Unknown levels, unmeasured levels due to how threatening they are in nature. One must be prepared to die if you are faced one on one. These are typically other-worldly missions.



Last edited by MERCY on Sun Mar 17, 2019 9:02 pm; edited 8 times in total

3Mission Information Empty Re: Mission Information Mon Mar 11, 2019 11:39 pm

Tsunami


Tsunami
➤OTHER STUFF
If you find yourself doing a mission and decide to exceed the existing requirements, you will receive a small bonus. It is not encouraged to do this, however if you are anchored into your narrative, then it is 100 percent fine to go past the limits. 

Every Extra Post= 1XP & 100ryo

MORE RYO
The only way to earn a bonus is if another roleplayer invades your topic, and for that to happen it must be open. This roleplayer must be interfering with your mission/adventure in some type of way. When you submit your mission to the HQ, you need to let a mod know the details of your mission so we can reward you your bonus. 

Bonus= 200 ryo

4Mission Information Empty Re: Mission Information Mon Aug 19, 2019 5:43 pm

Shinobi

Konoha
Konoha

Shinobi
Mission Information Wanderer


By word of mouth it was relayed that the foe was skilled beyond belief, such things spiked the wanderer's interest, but having stood before the opponent pervaded Biimu's spirit with zest, something that he did not have for years after the war with the Land of Demons lead by Naraku Uchiha. The wind whistled and danced with the Yuushi's vanilla and crimson colored poncho, physically there was nothing about Biimu's movement that could have been investigated by his adversary while the match transpired; the reason being was that his poncho acted as a mask around his entire upper body, not even revealing his hands. There was no telling where Biimu's punches or defense was going to come from, to battle against Biimu was like playing a guessing game, and just being fast as a support attribute was not enough against the member of the Sangami (三神, "Three Gods", English TV; "The Three Divines"). To further this vague turtle like defense, the poncho also covered the lower half of Biimu's body by shielding his knee joints, meaning that Jatiri wasn't going to be able to get intel normally from that either. Quite frankly if the opponent lacked skill and experience he was not going to last... 

All Biimu could smell was the fresh air and his opponent's intentions; the young Kingu peered into the window of Jatiri's soul, only to feel the vibrant conflagration of his wil. *'Seems this guy isn't playing games, I mean who would considering Ima' stranger, but beyond that I can tell he's been through a lot, physically speaking.'* Biimu studied the Anbu's arms because their uniforms usually exposed those areas which entailed some of the man's training—Biimu analyzed that the opponent was a striker, like most shinobi of course due to Jatiri's light anf ripped muscle make up. Hopefully his muscles meant he could withstand a punch, because Biimu's fists felt like meteors according to his recent opponents.

But beyond that was Jatiri's slim frame which usually meant nothing, but Biimu assumed his opponent was the typical glass type, if he wasn't then it was clear that the enemy was agile and fast with his fists. *'I'm confident his shots don't pack **THAT** much of a punch if he's a speed fighter, it's something I can deal with, but if he's skilled I know he'll aim for vitals for his first few rounds, I mean until he starts enjoying himself of course.*' The former Raikage's first hypothesis was conducted on the Anbu member's physicality, however Biimu knew it ran a bit deeper than what he analyzed. It was clear Biimu was the opposite of Jatiri, he had to make assumptions in order to prepare himself of what was to come, it was how he fought. Jatiri made the first move, it displayed his *inferno-like* confidence, something most people lacked in today's age of shinobi, however it was not enough to impress the former Raikage. 

Biimu scrutinized his every movement down to the finest detail before he even made them. Biimu was already steps ahead of his opponent, and it **was** going to stay that way for the **rest of the fight** no matter how much he defied it, all Biimu had to do was read this situation for what it was. The first step Jatiri made the wanderer saw two options for an opening and then a third based on logical deduction, but instead of taking the initiative he wanted to wait in order to not ruin anything he could have learned from from the enemy, a sick strategy indeed. '*Damn, since when have I been this anxious to fight? If I don't calm down this will end to fast, but eh, maybe I should stop being so cocky. After winning so many damn matches to save this world it's hard not to.*' Biimu thought. He noticed while Jatiri was sliding forward that his hands were placed up against his face. *'He's a boxing type? Never seen that from too many shinobi other than my brother, wonder where he learned those skills from.'* As with his first action, Biimu saw another opening to take that his enemy left. *'Damn, I can tell he's good based on his aura, but boy!, there's so many things I can punish. Guess I've gotten too strong!'*

Due to how taut Jatiri's muscles were, Biimu could already tell his focus was first rate, he could see it in the male's eyes as well. Someone like him was a difficult case to shake up, at least for a normal person that is. The opponent also had impressive foot work, something that was good enough to confuse someone if they could not keep up, it was one of the most essential things to a fighter of any style to have aquired To see that Jatiri had that much understood spoke volumes of what he knew, Biimu was in for a battle! something that was going to intrigue him for years to come that he could tell a tale of. While Jatiri had the will of a fierce fighter ingrained in his aura, Biimu was the opposite, his atmosphere was indeterminate, comparable to a tree that was deeply rooted into the ground. No will or malice could be felt from him, the fact he was not baring any of these traits meant that the future of the fight his actions were going to be difficult to predict and comprehend. Biimu's suddle nature at first glance was easy going...simple, but to a seasoned fighter they could see he was capable of massacre; what exactly had the former Raikage been through to reach his current state of skill and power?

The opponent's broken rhythm...was rather troublesome, however Biimu was not new to throwing hands in the least. He had his own experiences and how to deal with this. Telegraphing was an integral part to combat, but when both opponents are on similar levels or know of the technique's depth, it becomes nugatory. Biimu didn't need to study Jatiri's body to know that a punch was coming his way, he could smell the opponent's intention, it was a *half-hearted'* one at that. Biimu assumed he was being tested, if he was there were two things he summarized about the fist, it was either a feint to jerk a reaction of engagement from Biimu, or it was to test Biimu's resolve and even within that he was still subjected to get hit. Due to the punch being something uncommitted in nature, it was going to lack power if it landed.

Whatever the strike was, Biimu saw more about its contents and welcomed it with a chuckle. While Jatiri was closing in the distance, Biimu's feet were already dancing with prosaic, but well timed speed. Just as Jatiri's fist blitz'd through the air, Biimu leaned forward, **to be hit**. Even if Jatiri had dismaying speed and keen senses, he wasn't going to be able to explosively retract his hand and re-position himself somewhere else to start up a new attack or defense. He was simply locked into his inertia, and Biimu took full advantage of it. Before Biimu could be hit by the uncommitted attack that Jatiri seemingly had no intention of connecting, Biimu ever so slightly spun around the fist like a veil of graceful wind skating atop of water, leaving the opponent to hit the still air. As Biimu was doing a full spin around Jatiri's rocketing fist, Biimu had everything fixed to his liking. Just as Jatiri's fist was a few milliseconds away from meeting its half-way mark, Biimu had already completed his full spin which only meant he saw through the opponent's turn, nor did he care to fight by Jatiri's rules. Biimu's elegant motion made him seem faster than he actually was, having smoothly slipped into Jatiri's blind spot with no endeavor.

Just as Biimu went to the left of Jatiri's right fist, he leaned the side of his body further to the left to evade any follow ups the opponent could have taken in the current situation. It would be strategically beneficial if he Jitari did so...but what would be the repercussions of such an action? Not only what it speak dimensions of the boy's speed, but it would also speak terrifying degrees of what Biimu thought of. The poncho wearing traveler had other defenses in place just in case Jatiri attempted to speed up his fist when Biimu leaned forward, but in truth, Biimu was testing Jatiri to see what he was capable of. However, Biimu's face was lit like the sun's, he was within **his** zone of combat, Jatiri wasn't going to control anything, he was a mere chess piece on Raikage's board.  

https://narutowindstorm.forumotion.com

Sponsored content



View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum